starrybit.dev

Building better systems.

I'm a third-year engineering student at the University of British Columbia, but long before getting into formal CAD and heavy software architecture, my first jobs were actually in the produce industry. I've always preferred building things and solving practical problems, which naturally pushed me toward full-time systems engineering, game development, and prototyping physical hardware.

Currently, my primary focus is developing ECHOPULSE, a high-intensity Roblox horror game. I rebuilt the entire core loop for our massive 2.0 launch to focus entirely on a single gamemode centered around a glitch entity and core-charging mechanics. To push the survival aspect further, I recently ripped out all the pathfinding navigation dots for the core and exit objectives—you're completely on your own in the dark. I handle the heavy backend lifting like custom LiDAR/sensory logic, and I regularly collaborate with my brother for playtesting and iterating on new mechanics.

When I'm not writing Luau, I'm usually designing modular CAD systems. I design and 3D-print practical items, like a fully adjustable universal cable management clamp for home desk setups. I sell the STL files for these alongside my code templates in the shop.

I heavily document this entire journey on my YouTube channel. I break down technical mechanics, analyze how to properly optimize game growth, and share retrospectives—like taking a look back at my earliest attempts at coding Roblox games in 2016. If you are building your own projects and want to connect, feel free to jump into the Discord.

Watch the Devlogs → Browse Templates →